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Course creation & methods

A course works when people finish it and can do something they could not do before. This section is about getting there: turning manuals, PDFs and slide decks into structured lessons, writing objectives and quiz questions that test understanding rather than memory, and using microlearning, scenarios and game elements where they help. It also covers adapting content for phones, several languages and audio, and the practical side of production — how long a course should be, how to keep it current when procedures change, how to reuse existing material and when to export it as a SCORM package. Step-by-step guides show the whole path from a document to a published course.

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